3D Graphics and Animation (5cr)
Course unit code: C-10065-TT00GX55
General information
- Credits
- 5 cr
- Teaching language
- English
- Institution
- Metropolia University of Applied Sciences
Objective
After completing the course, the student will be able to:
- create 3D models for use in visualization and game design
- know basics about 3D animations and how to create them
Content
- understands the basics of the Blender interface and can navigate in 3D space
- can move, rotate, and scale 3D objects
- can create 3D models for various purposes
- uses common tools in Edit Mode
- produces a simple animation
- navigates an AI-based modeling program
- understands the key functions for creating a desired model in 3DF Zephyr
- produces a 3D model from photographs they have taken
Qualifications
Blender 3D https://www.blender.org/
When modeling, rendering, animating, and working in Blender 3D in general, performance is improved if your computer has a dedicated graphics card. That said, Blender 3D does not require a high-end machine to run and can operate on relatively modest hardware. For smoother performance, it is recommended to review Blender 3D’s minimum system requirements, which are listed below according to your operating system.
Recommended Minimum Computer Requirements (Desktop or Laptop, based on Blender.og recommendations):
Minimum (Windows):
Requires a 64-bit processor and operating system
OS *: Windows 8.1
Processor: 4 cores with SSE4.2 support
Memory: 8 GB RAM
Graphics: 2GB RAM, OpenGL 4.3
Storage: 1 GB available space
Minimum (MacOS):
OS: macOS 11.2
Processor: Apple Silicon or Intel
Memory: 8 GB RAM
Graphics: 2GB RAM, Metal 2.2
Storage: 1 GB available space
Minimum (SteamOS + Linux):
OS: Distribution with glibc 2.28 or newer (64-bit)
Processor: 4 cores with SSE4.2 support
Memory: 8 GB RAM
Graphics: 2GB RAM, OpenGL 4.3
Storage: 1 GB available space
Assessment criteria, approved/failed
Assessment scale: pass / fail
To pass the course and receive credits, you must complete at least 80% of the course assignments. The course is divided into modules.
Assessment does not emphasize the visual or graphical appeal of the work, but rather the technical understanding and execution of the tasks. All sections are weighted equally in the grading. The course is assessed on a Pass – Revision required -scale. One ECTS credit corresponds to approximately 27 hours of student workload. Effort is also taken into account in the assessment, so submitting your work is strongly recommended, even if something in your submission does not work exactly as intended!